Lookdev progress.The whole nodegraph overview.All the inputs nodes that control the look.A random section of the nodegraph.
Procedural-only Shader Experiment
This project was originally started for a Wizix's contest. I tried to create a kind of stylized material for a tank model in Maya.
Instead of making something straightforward I ended up with a challenge for myself by doing an advanced material with 0 image texture used.
The material is a huge mess of nodes which make it very heavy for rendering. So this was
rather just a fun experiment than an actually production-ready asset.