my diamond-shape logo; quite minimalisitic. Liam Collod
A cartoon-looking tank with an intense orange paint color. The surface have all sort of weathering were edges have started to worn out revealing the underlying metal, while crevices have dirt that accumulated over time.
An animated progress of the material evolution.
Lookdev progress.
A screenshot fo the Maya material nodegraph with a shit-ton of nodes.
The whole nodegraph overview.
A screenshot fo the Maya material nodegraph with a shit-ton of nodes.
All the inputs nodes that control the look.
A screenshot fo the Maya material nodegraph with a lot of nodes.
A random section of the nodegraph.

Procedural-only Shader Experiment

calendar-month

This project was originally started for a Wizix's contest. I tried to create a kind of stylized material for a tank model in Maya.

Instead of making something straightforward I ended up with a challenge for myself by doing an advanced material with 0 image texture used. The material is a huge mess of nodes which make it very heavy for rendering. So this was rather just a fun experiment than an actually production-ready asset.

Tank model by Wizix

Software

Maya Arnold