A short animation that I actually made in 2026 when I found back some old renders I never used.Maya viewport.Green plastic material hypershade screenshot.Metal material hypershade screenshot.
BIC Lighter
A school-work shading practice.
Surfacing is mainly node based, making mostly use of surface imperfection textures.
Some details (engraving, decals) are uv-based.
The original author of the 3d model is a classmate as I didn't get time to finish mine
for the assignment.